faites comme jouer des gobs !!! plus sérieusement
après recherches , cela ne fait pas disparaitre les dé mais j'aime l'idée ( cela permet aussi de ne pas lancer que le dé 12 ^^)
When you attack, you only ever roll 2 dice. Any dice you would have rolled above that amount convert into fixed damage using the following table:
1 = 1 normal damage
2-3 = 1 normal damage and 1 critical damage
4 = 2 normal damage and 1 critical damage
5-6 = 2 normal damage and 2 critical damage
etc.
So - if I attack you with 7 dice for example... I get 2 normal damage, and 2 critical damage, and then also the roll of 2 dice. Meaning my final damage could be anywhere from 4-8.
Not tested yet, and it might be best with 3 dice minimum, or an even more complex scale like
1 = 1 dice
2 = 1 dice + 1 normal damage
3 = 1 dice + 1 normal damage + 1 critical damage
4 = 2 dice + 1 normal damage + 1 critical damage
5 = 2 dice + 2 normal damage + 1 critical damage
6 = 2 dice + 2 normal damage + 2 critical damage